Personal Research · Independent development
RenderDoc Agent
CAPTURE / BINDING / DIAGNOSTICS / AGENTIC WORKFLOW
A GPU debugging toolchain that brings capture, pipeline, binding, shader and diagnostic primitives into a recorded, reproducible workflow.

Design & implementation
- Record resource bindings, pass state, shader inputs/outputs and diagnostic steps.
- Separate Debugger, Analyzer and Optimizer responsibilities.
- Produce investigation records with GPU-cost observations and next actions.
01 / CAPTURE / BINDING / DIAGNOSTICS / AGENTIC WORKFLOW
System Structure & Responsibilities
Tool evidence anchors each step of GPU investigation.
- Record resource bindings, pass state, shader inputs/outputs and diagnostic steps.
- Separate Debugger, Analyzer and Optimizer responsibilities.
- Produce investigation records with GPU-cost observations and next actions.
01 / CAPTURE
Fix the context
Keep the .rdc, pipeline and resource bindings in one record.
02 / INSPECT
Inspect each pass
Compare shader inputs/outputs with diagnostic primitives.
03 / DECIDE
Record the conclusion
Document GPU cost and the next investigation action.
