GRAPHICS × PRODUCTION
中EN

CGBull

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Personal Research · Independent development

RenderDoc Agent

CAPTURE / BINDING / DIAGNOSTICS / AGENTIC WORKFLOW

A GPU debugging toolchain that brings capture, pipeline, binding, shader and diagnostic primitives into a recorded, reproducible workflow.

CAPTUREBINDINGDIAGNOSTICSAGENTIC WORKFLOW
RenderDoc Agent GPU debugging workflow

Design & implementation

  • Record resource bindings, pass state, shader inputs/outputs and diagnostic steps.
  • Separate Debugger, Analyzer and Optimizer responsibilities.
  • Produce investigation records with GPU-cost observations and next actions.

01 / CAPTURE / BINDING / DIAGNOSTICS / AGENTIC WORKFLOW

System Structure & Responsibilities

Tool evidence anchors each step of GPU investigation.

  • Record resource bindings, pass state, shader inputs/outputs and diagnostic steps.
  • Separate Debugger, Analyzer and Optimizer responsibilities.
  • Produce investigation records with GPU-cost observations and next actions.

01 / CAPTURE

Fix the context

Keep the .rdc, pipeline and resource bindings in one record.

02 / INSPECT

Inspect each pass

Compare shader inputs/outputs with diagnostic primitives.

03 / DECIDE

Record the conclusion

Document GPU cost and the next investigation action.