miHoYo · 2019.04 - 2020.04
Project X / PJX / MMD Show
Automation / PCG / Interactive Effects / MMD Show
Work at miHoYo spanning production automation, procedural and interactive effects, and material/VFX work for next-generation cartoon rendering.

Problem & goal
Content production needs repeatable tools, while interactive effects and stylized rendering must stay controllable in the engine.
Design & implementation
- Connect naming, physical-material rules, HDA and Blueprint APIs to content workflows.
- Implement procedural and interactive grass, ground and water effects.
- Explore material, VFX and denoising work for the MMD Show rendering context.
Authoring tools and runtime effects connect production inputs with inspectable visual results.
01 / HDA / Blueprint API / Grass / Ground / Water
Automation Tooling & Interactive Effects
Production automation and interactive scene effects share an engine-facing workflow.
- Use naming and physical-material rules to reduce repeated manual setup.
- Connect HDA, Blueprint APIs and procedural content workflows.
- Implement grass interaction, ground deformation and water interaction.
02 / Material / VFX / Denoising
MMD Show / Next-gen Cartoon Rendering
Material and effects work in a next-generation cartoon rendering context.
- Organize stylized material and VFX output.
- Explore denoising in the rendering workflow.
- Keep personal material lookdev studies separate from this commercial project.


