GRAPHICS × PRODUCTION
中EN

CGBull

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miHoYo · 2019.04 - 2020.04

Project X / PJX / MMD Show

Automation / PCG / Interactive Effects / MMD Show

Work at miHoYo spanning production automation, procedural and interactive effects, and material/VFX work for next-generation cartoon rendering.

AutomationPCGInteractive EffectsMMD ShowHDABlueprint APIGrassGroundWaterMaterialVFXDenoising
MMD Show next-generation cartoon rendering demonstration

Problem & goal

Content production needs repeatable tools, while interactive effects and stylized rendering must stay controllable in the engine.

Design & implementation

  • Connect naming, physical-material rules, HDA and Blueprint APIs to content workflows.
  • Implement procedural and interactive grass, ground and water effects.
  • Explore material, VFX and denoising work for the MMD Show rendering context.

Authoring tools and runtime effects connect production inputs with inspectable visual results.

01 / HDA / Blueprint API / Grass / Ground / Water

Automation Tooling & Interactive Effects

Production automation and interactive scene effects share an engine-facing workflow.

  • Use naming and physical-material rules to reduce repeated manual setup.
  • Connect HDA, Blueprint APIs and procedural content workflows.
  • Implement grass interaction, ground deformation and water interaction.

02 / Material / VFX / Denoising

MMD Show / Next-gen Cartoon Rendering

Material and effects work in a next-generation cartoon rendering context.

  • Organize stylized material and VFX output.
  • Explore denoising in the rendering workflow.
  • Keep personal material lookdev studies separate from this commercial project.

Demos & links