GRAPHICS × PRODUCTION
中EN

CGBull

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Ultron VR · 2016.03 - 2019.03

Ultron VR / Early Production

VR / MR Scene Production / Interaction / On-site Delivery

Early commercial VR/MR delivery across scene materials, lighting, level editing, interaction and on-site integration.

VRMR Scene ProductionInteractionOn-site DeliverySceneMaterialLightingLevelEffectsArchitectural SceneWalkthrough
Ultron VR automotive simulation scene

Problem & goal

Immersive installations require scene appearance, interaction and physical deployment conditions to work together.

Design & implementation

  • Build scene materials and lighting for the intended viewing environment.
  • Connect level structure and visual effects with interaction.
  • Support walkthrough and on-site delivery requirements.

These projects connect visual production with interactive and physical delivery constraints.

01 / Scene / Material / Lighting

VR Driving Experience

Scene, material and lighting work for an immersive driving experience.

  • Build the visual scene and material setup.
  • Tune lighting for the immersive viewing context.
  • Support interaction and on-site presentation.

02 / Interaction / Level / Effects

Multiplayer VR Climbing

Level and effects work for a networked climbing experience.

  • Organize the climbing environment and level layout.
  • Connect visual effects to interactive feedback.
  • Support the runtime presentation and delivery workflow.

03 / Architectural Scene / Lighting / Walkthrough

Room-scale Architectural Walkthrough

Architectural scenes and lighting for a large-space property walkthrough.

  • Build architectural scene materials.
  • Tune lighting and spatial readability.
  • Connect walkthrough interaction with the physical presentation space.