Ultron VR · 2016.03 - 2019.03
Ultron VR / Early Production
VR / MR Scene Production / Interaction / On-site Delivery
Early commercial VR/MR delivery across scene materials, lighting, level editing, interaction and on-site integration.

Problem & goal
Immersive installations require scene appearance, interaction and physical deployment conditions to work together.
Design & implementation
- Build scene materials and lighting for the intended viewing environment.
- Connect level structure and visual effects with interaction.
- Support walkthrough and on-site delivery requirements.
These projects connect visual production with interactive and physical delivery constraints.
01 / Scene / Material / Lighting
VR Driving Experience
Scene, material and lighting work for an immersive driving experience.
- Build the visual scene and material setup.
- Tune lighting for the immersive viewing context.
- Support interaction and on-site presentation.
02 / Interaction / Level / Effects
Multiplayer VR Climbing
Level and effects work for a networked climbing experience.
- Organize the climbing environment and level layout.
- Connect visual effects to interactive feedback.
- Support the runtime presentation and delivery workflow.
03 / Architectural Scene / Lighting / Walkthrough
Room-scale Architectural Walkthrough
Architectural scenes and lighting for a large-space property walkthrough.
- Build architectural scene materials.
- Tune lighting and spatial readability.
- Connect walkthrough interaction with the physical presentation space.

